On sale

Chalk And Chuckles

Why Connect

Buy Now Pay Later.

  • 4 Maximum Players: 4
  • Pattern Building Mechanic: Pattern Building, Pattern Recognition, Tile Placement
  • 6+ Recommended Age: 6+
  • Abstract Theme: Abstract

A highly addictive reasoning game that is not bound by a board and can be played anywhere on a flat surface.

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

A highly addictive reasoning game that is not bound by a board and can be played anywhere on a flat surface. A highly addictive reasoning game that is not bound by a board and can be played anywhere on a flat surface. Players take turns adding a picture tile to the existing grid of logical connections. When adding a tile, the player must state aloud the reason for the connection (ie. "butterfly connects to airplane because both fly" or "sapling connects to chick because both are young members of their species"). The other players decide if they consider the connection logical and thus acceptable. If the players disagree with a stated connection, it cannot be played.

The more connections a tile can make when placed, the more points it is worth. A tile that connects to one tile is worth one point, connecting to two tiles is worth five points, and three or four tiles connected is worth 10 points. The tile placed must logically relate to all the tiles to which it connects. Connections can be made based on function (used for, used by), sharing the same characteristics (color, shape, size, materials, etc.), "has-a" relationship ("train has windows"), causal reasoning (caused by, leads to), or reasoning based on science facts ("ball and feather both float on water" or "butterfly sleeps in blades of grass").

The game offers two levels of play. For an easier, faster game, play only with the 58 red tiles. For a longer, more challenging game, add the 30 blue tiles. Two magic wand tiles act as wild cards, becoming whatever the player names them to be when placed. The game ends when there are no more tiles to be placed and the player with the most points is the winner.

The box contains 90 wooden tiles, four wooden tile racks, cloth bag, score pad, answer booklet, and instructions for 2-4 players.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search