Login

On sale

Cryptozoic Entertainment

Rick And Morty The Ricks Must Be Crazy

Buy Now Pay Later.

  • 4 Maximum Players: 4
  • Variable Player Powers Mechanic: Variable Player Powers
  • 17+ Recommended Age: 17+
  • Movies/TV Theme: Movies/TV, Sci-Fi

This is an engine-building game (of sorts) that takes place in the four locations (€œ`verses,€ they call them) from the popular episode €œThe Ricks Must Be Crazy€: the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `verses, the greater number of actions you€™ll have each round. But some of those lower `verses are a bit primitive, so the contraptions you build to use all that sweet power might not work so well!

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

This is an engine-building game (of sorts) that takes place in the four locations (€œ`verses,€ they call them) from the popular episode €œThe Ricks Must Be Crazy€: the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the `verses, the greater number of actions you€™ll have each round. But some of those lower `verses are a bit primitive, so the contraptions you build to use all that sweet power might not work so well!


During your turn, you€™ll spend your actions to build power supplies and contraptions and even move to a new `verse to take advantage of some excess power there. At the end of each round, the power generates from the bottom €™verse up, and players can use that power as it travels from `verse to `verse to play one-shot abilities, use character abilities, and power-up their contraptions. Player order matters in each `verse, so hopefully your opponents left you some power to use!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search