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Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.
Prices reflect online store only.
For about thirty nail biting minutes, players' nerves are tested to the limit by the threat of the ticking bomb.
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
For about thirty nail biting minutes, players' nerves are tested to the limit by the threat of the ticking bomb. A card is drawn bearing two or more letters, The variable length fuse (10 Seconds to 1 Minute) is set and the ticking bomb is passed to the first player.For about thirty nail biting minutes, players' nerves are tested to the limit by the threat of the ticking bomb. A card is drawn bearing two or more letters, The variable length fuse (10 Seconds to 1 Minute) is set and the ticking bomb is passed to the first player.
In turn players must shout a word that contains the letters on the card and pass on the Bomb before it goes off! Words must be in common use and can only be shouted out once in each round. Players may challenge at their discretion.
All too often the word you think of as you await your turn is shouted out by preceding player and even those who boast the largest vocabularies suddenly find their minds go completely blank as the infernal bomb ticks away.
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Good Games offers two service levels of shipping; Standard and Express.
Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.