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MLEM Space Agency

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  • 5 Maximum Players: 5
  • Area Majority Mechanic: Area Majority
  • 8+ Recommended Age: 8+
  • Animals Theme: Animals, Sci-Fi
In MLEM: Space Agency, you want to place your "catstronauts" on planets and moon throughout the solar system — and if they happen to venture beyond the Oort Cloud to the Milky Way at large, so much the better.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description
In MLEM: Space Agency, you want to place your "catstronauts" on planets and moon throughout the solar system — and if they happen to venture beyond the Oort Cloud to the Milky Way at large, so much the better.

Each player in the game has a team of eight cats, each with a special power. Each turn, one player is the lead and places a catstronaut of their choice from their remaining crew on the spaceship, after which each other player does the same.

The player then rolls six dice, and (ideally) chooses all dice of one value that matches a listed value for the spaceship's current location. On the starting space, for example, you can choose 1s, 2s, or comets. You move the spaceship ahead equal to the sum of the chosen dice, then decide to either abandon ship — placing your catstronaut on the moon or planet next to your space — or keep moving ahead. Each other player can abandon ship as well, assuming that space exists. (Each moon can hold only one catstronaut, for which that player receives a fixed amount of points, whereas planets can hold any number of catstronauts, with points being awarded at game's end based on majority scoring.)

If the lead catstronaut abandons ship, the next catstronaut on the ship becomes the lead. Eventually either all catstronauts on the spaceship will have found a new home — possibly even on a comet exiting the Oort Cloud — or the lead catstronaut will fail the die roll, sending everyone on board back to Earth.

When all eight catstronauts of one player have been sent into space, the game ends.
Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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