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Modiphius Entertainment

Kult: Beyond Darkness and Madness - Std Ed

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  • Unopened? 30 days returns Unopened? 30 days returns
Description
Beyond Darkness and Madness is a 296-page hardcover Gamemaster sourcebook for KULT: Divinity Lost. This supplement outlines the Gamemaster’s overall responsibilities and provides them with tools for running effective gaming sessions and presenting horrifying narratives. Additionally, the source book provides inspiration for developing compelling narratives, intriguing characters, and personalized settings.

The book is divided into three distinct sections - Storytelling, Atmosphere, and Reflections. It is written by Jason Fryer, a veteran of KULT who wrote the Purgatory source book for KULT 2nd edition in 1996. He made his debut in KULT: Divinity Lost with the quickplay scenario The Atrocity Exhibition. Additional writers include Jacqueline Bryk, Alex Obernigg, and Petter Nallo.

  • Part One - Storytelling discusses the various aspects and levels of plot-building, maintaining narratives at and away from the table, and upholding the game’s Agenda, Principles, Fiction, and Moves throughout the process. Additionally, techniques for utilizing and expanding the Intrigue Map, Downtime, and the Horror Contract are provided, including how to create compelling events, characters, and settings.

  • Part Two - Atmosphere provides an in-depth examination of various horror themes and milieus, and inspiration and techniques for utilizing them to enhance the storytelling experience. Specifically, chapters in this section explore the different aspects of body horror, extreme horror, existential dread, trauma, and the sublime.

  • Part Three - Reflections provides variant settings for the KULT mythos, allowing for more personalized and divergent stories. By utilizing the techniques and tools presented here, the Gamemaster can create scenarios and campaigns tailored to genres such as action horror, Asian horror, magical realism, survival horror, and the uncanny.
Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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