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Modiphius Entertainment

Homeworld Revelations - Core Rulebook

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A NEW TABLETOP ROLEPLAYING ODYSSEY BEGINS!

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Description

A NEW TABLETOP ROLEPLAYING ODYSSEY BEGINS!

100 years ago, a satellite detected an object under the sands of the Great Desert. Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures.

Homeworld: Revelations expands on what we know of the Kushan people and the game’s major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the events of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey.

Modiphius has employed the expertise of Martin Cirulis, one of the original writers of Homeworld, to consult on the setting and lore, along with Homeworld experts at Gearbox Entertainment and Blackbird Interactive. The Modiphius 2d20 roleplaying game system has been adapted and developed by head of RPGs Sam Webb and line manager Virginia Page from Star Trek Adventures (developed by Nathan Dowdell; Conan: Adventures in an Age Undreamed Of, Mutant Chronicles), based on the original 2d20 system design by Jay Little (Mutant Chronicles, Star Wars: Edge of the Empire).

Explore the harsh desert world of Kharak and the cities and societies found there. Create a character from some of the most famous of the Kushan Kiith - Naabal, Soban, S’jet, Paktu, Manaan, and Somtaaw. Take your role as part of the crew on any of the classic Homeworld vessels Discover life on board the Mothership as part of its many important divisions – Command, Tech and Engineering, or Exploration and Research. Details on all other factions and their technology - Taiidan, Bentusi, Turanic Raiders, Kadeshi, The Progenitors and the Galactic Council Covers the events of Homeworld 1 and Homeworld 2, Homeworld Cataclysm and Deserts of Kharak You’re not grounded! Simple ship combat rules give you everything you need to take command of fighters, corvettes, frigates, Capital ships, Super Capital ships and of course the iconic Mothership herself! Packed full of never-before-seen Homeworld art to bring the universe to life in a completely new light.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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