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Mighty battles in an age of unending war.
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Mighty battles in an age of unending war.
After the End Times, after the cataclysmic shattering of the Old World, after drifting through the universe clinging to what little remained of that broken planet, what then for Sigmar? The formation of the eight interconnected Mortal Realms, whose location and secrets were taught to Sigmar bythe great drake Dracothion, and the Age of Myth. Lifetimes passed, civilisations rose, and gods walked the lands as men. But this time of prosperity could not last forever. Strife, struggle and open war broke out - and the Dark Gods saw their opportunity. The Realm of Chaos spewed forth countless daemon legions, overwhelming and crushing their opposition, and the Age of Chaos began in earnest.
Despite his best efforts - reforging old alliances and leading his people to many victories - even Sigmar was forced to lead a great exodus to the Celestial Realm, the last place of safety, closing the Gates of Azyr and leaving the remaining seven worlds to their fate. Life in those worlds became hell; centuries of torment passed and the skull-adorned strongholds of the Dark Gods grew like wild weeds. Chaos reigned, and all hopeceased. But on the horizon, storm clouds gathered…
Sigmar’s great warriors, the Stormcast Eternals, have faced theirtrials and emerged as gods. Bequeathed with a portion of the power ofSigmar himself, each is a potent force, descending from the skies on wings of heavenly light to annihilate and cleanse the corrupted forcesof Chaos.
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Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.