Login

Asyncron Games

Defcon 1

Buy Now Pay Later.

  • 5 Maximum Players: 5
  • Variable Player Powers Mechanic: Variable Player Powers
  • 14+ Recommended Age: 14+
  • Wargames Theme: Wargames

DEFCON 1 takes place during the cold war from 1950 to 1990. All cards and technologies are historically based.

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

DEFCON 1 takes place during the cold war from 1950 to 1990. All cards and technologies are historically based.

Featuring different gameplay for each number of players:
2 players - Frontal Shock Game, nervous and tense.
3 players - Death Circle Game with secret objectives.
4 players - Semi Cooperation Game and Secret Objectives Game.
5 players - Secret Objective Game.

Each of the 5 aymmetrical blocs has its own strengths and weaknesses, through its own Technological tree, Mission and Objective cards, and even scalable pool of Units. Each player has Mission cards in their hands, and will gain rewards upon fulfilling each of them, bringing them closer to victory. As the DEFCON level decreases, depending on the actions of the players, new strategical options will become available like building nuclear bombs. There is also a Space Race which allows you to earn Influence and to add new Spatial Technologies on your Technological tree.

The game is played in 5 phases:
[0] Initialization: Refill your hand and collect resources (Oil, Uranium, Influence, R&D) depending on the zones under your control.
[1] R&D: With Research you may unlock Technologies. You may also invest in the Spatial Race.
[2] Political: With Influence, you have a possibility to Destabilise zones or take the Political control of the Destabilised zones.
[3] Production: Then, you may Produce available Units in zones you control that contain a Factory. You may also upgrade units.
[4] Atomic: If the DEFCON level has reached level 1, you may launch nuclear bombs (i.e. if you own the Technology).
[5] Warfare: Finally you may Redeploy units, Launch Attacks on Sea, Bombard, then Redeploy units, Launch Attacks on Land.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search