PREORDERS
TRADING CARD GAMES
ACCESSORIES
MINIATURES
BOARD GAMES
CLASSIC GAMES
CARD GAMES
SHOP BY STYLE
Magic: The Gathering
Flesh and Blood
ROLE PLAYING GAMES
ACCESSORIES
MINITUARES
GAME WORKSHOP
PAINTS AND TOOLS
PUZZLES AND TOYS
JIGSAWS BY # PIECES
JIGSAWS BY BRANDS
BRAIN TEASERS
BLOCKS AND DYI
COLLECTABLES/TOYS
ACCESSORIES
CARD GAMES ACCESSORIES
MINIATURE ACCESSORIES
GIFTS BY PRICE
BY AGE GROUP
GAME ACCESSORIES
Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.
Prices reflect online store only.
The Handout to End All Handouts
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
The Handout to End All Handouts
The City Guide That Shatters Reality
At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality.
The play was called The King in Yellow.
Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces throughout the City of Lights.
As he explored Paris in search of its decadent influence, he created a scrapbook. A guide for himself, and for those who would come after him.
Yoked together from existing travelogues, newspapers, and the disquieting ephemera of the occult tradition, it laid out a skewed portrait of a haunted city:
-Art student life, from hazing rituals to fabulous bacchanals at the Moulin Rouge
-Hangouts and nightspots, from everyday beaneries to ghoulish cabarets -Neighborhoods and attractions, with useful maps
-Sources of knowledge, from museums to institutes of technology
-Operations of the justice system, from the city’s police to its prisons
-Rites of death, from funeral fees to the notorious, bone-stacked catacombs
-Details of everyday life, including currency, communications, and essential phrases
-A timeline of recent historical events
In the margins appear the increasingly fervid scrawls of the anonymous compiler. Through them determined investigators of the Yellow Sign mystery will learn:
-Who to seek aid from
-Where madness lurks
And to never waver in their distrust of clowns
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Good Games offers two service levels of shipping; Standard and Express.
Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.