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Dungeon Crawl Classics #83 The Chained Coffin

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A Level 5 Adventure for DCC RPG

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  • Unopened? 30 days returns Unopened? 30 days returns
Description

A Level 5 Adventure for DCC RPG

A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a new evil emerging from the ruins of the past. The adventurers must plumb the mountains’ secluded reaches to root out this rising terror before its power comes to fruition. Standing in their path are cackling witches, subtle devils, lingering spirits, and a foul thing that moves in the night. Can the heroes appease that which lies within the Chained Coffin and thwart the dawn of a new and terrible age?

DCC #83: The Chained Coffin was originally released way back in 2014. The boxed set proved immensely popular, and not just for the spinning map puzzle. The Appalachian-style fantasy setting of The Shudder Mountains, inspired by the works of Appendix N author Manly Wade Wellman, provides a unique place for your characters to adventure. Michael Curtis did a wonderful job of bringing The Shudder Mountains alive, and several supplemental volumes were published.

Now we are offering a hardcover book that compiles all material from the original DCC #83: The Chained Coffin boxed set, including all the stretch goal booklets, as well as much, much more:

All content from DCC #83.1: Tales of the Shudder Mountains and DCC #83.2: Death Among the Pines
The Shudder Mountain material published in several Gen Con Program Guides
Moon Eyes and Fire-Flies, a new adventure set in the Shudder Mountains
Buzzard Hollow, a new Shudder Mountains mini-setting
Ma Bigginty’s Book of Backwoods Wisdom, a collection of inspiring material that will bring The Shudder Mountains to life in your game
The Spinning Wheel Puzzle:

This adventure includes a number of supernatural locations. The entrance to one is blocked by a supernatural door. This door comprises a special spinning wheel puzzle that forms a central puzzle in the adventure:

Beyond the ancient bridge is a 40’ wide, 30’ deep ledge that lies perpendicular to a sheer rock face. Set into the rocky cliff at the far side of the ledge stands a great stone archway sealed by an imposing door. Blue bolts of lightning ripple silently across the door’s face, hinting at magical wards or seals. In the center of the door are three circular dials set one inside the next. Each dial bears several different symbols, no two of which repeat.

And yes, the hardcover DOES come with the spinning puzzle wheel!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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