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Evil Hat Productions

Fate Rpg The Deck Of Fate

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The Deck of Fate is here! If dice are not your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge based RPG.

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  • Unopened? 30 days returns Unopened? 30 days returns
Description

The Deck of Fate is here! If dice are not your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge based RPG.

The Deck of Fate is here! If dice are not your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge based RPG.

The Deck of Fate is actually three decks in one! You can combine them together if it suits your play goals, or use them separately for a variety of purposes. In this package you will find:
A 6-card Accelerated Arcana deck: Six inspirational images, one for each of the approaches from Fate Accelerated.

A 9-card Core Arcana deck: Nine inspirational images covering nine concepts, with aspect style positive and negative takes on each.
An 81-card Dice Card deck: Shuffle this deck and draw to simulate the toss of four Fate Dice. Inspirational phrases are found on each card to give you cues on how to interpret the result.

SECRETS OF THE DECK OF FATE
The backs of the cards can double as fate point counters.
You can shuffle the Accelerated Arcana and draw from it to randomly determine your approaches for your Fate Accelerated character: first draw is the +3, etc.
Draw from the deck to randomly determine a characters aspect-or at least get a good starting-point. This works especially well with the Core Arcana, but can work with the Dice Cards as well.
If you are not using one or both of the Arcana decks, consider using a card per player as an initiative tracker: show the art when you have not taken your turn yet, flip it over when you have.

Each Dice Card has a set of symbols on it: A mix of one to three Moons and/or Suns, or an Eclipse. Eclipses are found on unique cards. More symbols are found on cards where the dice combination is rarer.

You can tie variable effect stunts into these symbols; +1 per Moon or Sun, for example, with a special big effect when an Eclipse is drawn.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

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