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Dawn Of Flame 2 Soldiers Of Brass - Starfinder Adventure Path

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Now employees of solar researchers, the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by facilitating the theft of DCI data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds star, none substantiated. Who might want such speculation, and why? Following the robbers' path takes the characters to the bubble city of Corona and the infamous, unstable Brass Bazaar. It turns out the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for!

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Description

Now employees of solar researchers, the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by facilitating the theft of DCI data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds star, none substantiated. Who might want such speculation, and why? Following the robbers' path takes the characters to the bubble city of Corona and the infamous, unstable Brass Bazaar. It turns out the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for!


"Soldiers of Brass" is a Starfinder Roleplaying Game adventure for four 3rd-level characters. This adventure continues the Dawn of Flame Adventure Path, a six-part, monthly campaign in which the players uncover a plot that threatens the Pact Worlds sun. It also includes an overview of the Burning Archipelago, an article exploring the merchants and goods found in the eclectic Brass Bazaar, and a selection of new monsters from the sun and the planes.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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