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Free League Publishing

Symbaroum RPG Mother of Darkness

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Yet another leaf fell into his hand, fiery yellow with a rust-red rim.

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Description

Yet another leaf fell into his hand, fiery yellow with a rust-red rim. Ardil regarded it without feeling anything at all. The torrent of hate, sorrow and dread he suffered when he first noticed the shift had subsided, leaving him in a state beyond hope, beyond despair.Yet another leaf fell into his hand, fiery yellow with a rust-red rim. Ardil regarded it without feeling anything at all. The torrent of hate, sorrow and dread he suffered when he first noticed the shift had subsided, leaving him in a state beyond hope, beyond despair.

A tortured cry cut through the morning haze, made him turn his gaze to the south. It didn’t sound like one of the newly awakened dead, or one of the otherworldly creatures haunting the ruined city below. A human? He knew they were coming, hungering for the riches of Symbar, too greedy to be stopped by warnings or threats. He let the leaf fall, nocked an arrow and started moving towards the source of the cry.

For a millennium, the Dark Watch had managed to keep the darkness fettered in peaceful slumber. But that was before the humans of the south came fleeing across the mountains, before they entered the woods hunting for more. And if Ardil’s guess was correct, they had now reached the heart of the forest, where the perpetual summer had shifted to autumn, and the fetters were losing their strength. Where darkness had already awakened.

We wish you a warm welcome to the deadly depths of Davokar. This fourth episode in the Chronicle of the Throne of Thorns does not only feature the adventure Mother of Darkness; it also provides rules for you to stage your own expeditions to the wilder and darker parts of the forest. With this book as your guide, the time is finally here to embark on the journey of every fortune-hunter and explorer’s dreams, to the place the witches call “the Mother of All Darkness.” To Symbar.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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