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Gale Force 9

Pathfinder Level 20

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  • 6 Maximum Players: 6
  • Area Movement Mechanic: Area Movement, Player Elimination
  • 10+ Recommended Age: 10+
  • Fantasy Theme: Fantasy

“I need just a few XP to hit level 20. There better be some kobolds down there!

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

“I need just a few XP to hit level 20. There better be some kobolds down there!” Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you’ve ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience.“I need just a few XP to hit level 20. There better be some kobolds down there!” Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you’ve ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience.

In Level 20, the players take on the role of kobolds in their den, scampering away from a 19th level fighter who only needs five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway which leads them into near divine levels of power.

On your turn you will play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans.

Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else forcing the fighters to flee in shame!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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