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Castle Panic 2nd Edition Crowns and Quests

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  • 6 Maximum Players: 6
  • Co-Operative Mechanic: Co-Operative, Hand Management
  • 12+ Recommended Age: 12+
  • Medieval Theme: Medieval

Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic.

Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic.

Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army.

In more detail...
Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability.

Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over.

Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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