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Nobura is a forgotten planet shrouded in mystery. The story told that a cosmic being sacrificed its divine essence to breathe life into its desolate lands. Etherstones shaped the planet's biomes and interconnected all living beings with nature.
Yet, the lurking threat of the Vacuous, a parasitic force born from the depths of Nobura, poses a challenge to life on the surface, weaving a tale of divine sacrifice. Nobura has always been part of a paradoxical loop of life and death, where the forces of creation and destruction dance in an eternal cosmic struggle.
HOW TO PLAY:
In Etherstone, players embody faction leaders uniting forces to avert the impending extinction, striving to gain the most victory points through various means, such as summoning cards, overcoming threats, and utilizing their abilities as effectively as possible.
The first stage of the game will be drafting your hand of 7 cards and your leader card, alternatively for the first few matches, players can take a pre-made hand of cards with the matching Leader. Leaders have a set number of life points, a strength value, and a persistent asymmetric ability.
There are three types of cards in the game:
Followers: That can help you during the attack when facing a threat.
Rituals: Powerful spells
Technology: Artifacts that can modify your game strategy
During your turn, you can take only one action. You can either:
Dice Draft: Spend Ether from Etherstones to summon cards and activate powerful effects by rolling dice
Summon: Summon one card from their hand by paying the relative Etherstone cost in tokens
Attack: Overcome one Threat card from the center of the table
Rest: Ready all your cards and skip the turn
Void Pact: In case the Leader is defeated, players will skip the turn to revive their leader at full health and gain a void pact token that will be worth negative victory points at the end of the game
Players will win by gaining victory points while doing several different actions and the game will end if any of the following three end-game conditions are met. Either the active player has no cards left in their hand, there are no cards left in the Threat deck, or the victory point pool has no more tokens in it.
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Good Games offers two service levels of shipping; Standard and Express.
Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.