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Exploding Kittens

You Lying Sack (By Exploding Kittens)

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  • 6 Maximum Players: 6
  • Bluffing Mechanic: Bluffing, Player Elimination
  • 7+ Recommended Age: 7+
  • Abstract Theme: Abstract

In You Lying Sack, you want to be the final player in the game, with everyone else having been removed because they were terrible liars.

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  • Unopened? 30 days returns Unopened? 30 days returns
Description

In You Lying Sack, you want to be the final player in the game, with everyone else having been removed because they were terrible liars.

In You Lying Sack, you want to be the final player in the game, with everyone else having been removed because they were terrible liars.

Each player starts the game with two "bad things", these bad things being made of foam. A sack is filled with made more bad things, along with one good thing, which is made of hard rubber.

On a turn, roll the six-sided die, then place it on the "shrink your pile" space. Next, draw from the sack either the one good thing or as many bad things as is indicated on the central display, which starts at 2 and increases to 8, resetting to 2 anytime a 6 is rolled on the die.

Whatever you draw, hold your clenched fist (or fists) out to the player on your left and say, "My hand is full of bad things. Will you take them?" If they decline, ask the next player. If everyone declines, then you keep any bad things in your hands; if you had the good thing, however, give away to other players as bad things from your pile as the number shown on the die, then return the good thing to the sack.

If another player accepts your offer, they add the bad things to their pile or (if you held the good thing) they give to you bad things from their pile equal to the number on the die, then return the good thing to the sack.

If you ever have at least ten bad things in your pile, you're eliminated from the game. When only one player remains in the game, they win.

Shipping & returns

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Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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