Login

On sale

Gamewright

Super Mega Lucky Box

Buy Now Pay Later. Learn more

  • 6 Maximum Players: 6
  • Flip-and-Write Mechanic: Flip-and-Write, Paper-and-Pencil, Solo Game
  • 8+ Recommended Age: 8+
  • Pop Culture Theme: Pop Culture

Your goal in Super Mega Lucky Box is to score as many points as possible, and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you.

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Your goal in Super Mega Lucky Box is to score as many points as possible, and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you.

During each of the four rounds, you shuffle 18 cards (numbered 1-9 twice), then reveal nine of those cards one by one. For each number revealed, you cross off a matching number on one of your cards, with you starting the game by choosing three out of five cards. Each time you complete a row or column, you receive the printed bonus next to it:

A lightning bolt, which you can spend to raise or lower the number that you're crossing off on a turn; spend three lightning bolts, for example, and you can change a 7 into either a 4 or a 1 (because the numbers "wrap")

A moon, with the player who has the most moons scoring 6 points at game's end, while the player with the fewest loses 6 points (except in a two-player game)

A star, with you scoring 1, 4, or 9 points for collecting 1, 2, or 3 stars in a single round

A number, which you immediately cross off on one of your cards; if doing so completes another row or column, you score that bonus, too!

A question mark, which allows you to cross off any number.

At the end of a round, you score points for each card that you've completely marked off, with the points diminishing each round from 15 in round one to 8 in round four. Each player then draws three new cards and keeps one of them.

After four rounds, you score 1 point for each two spaces Xed on unfinished cards, then tally your points from completed cards, stars, and moons to see who has the highest score and wins.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search