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Rumpelstiltskin Card Game

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  • 12 Maximum Players: 12, 2
  • Bluffing Mechanic: Bluffing, Deduction
  • Deduction Theme: Deduction

Based on the popular game concept of Werewolf and Mafia, Rumplestiltskin offers a re-imagined take with our Fairytale Games theme.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Based on the popular game concept of Werewolf and Mafia, Rumplestiltskin offers a re-imagined take with our Fairytale Games theme. Set as a party game best played with 6+ players, we've expanded upon the core mechanics and offer character traits, abilities, and spells you may use as either Rumplestiltskin, his clones or the villagers of Nottingham. You will play as well-known characters such as the Little Mermaid, Red Riding Hood, Briar Rose, Mad Hatter and more!

We, on the other hand have our twisted version called Rumplestiltskin. In this storyline, Rumplestilskin and his fellow imp have shapeshifted themselves into fairytale land. At night, they go out and murder random characters in order to use their life essence to make him even more powerful. The fairytale characters have gotten word about this and are working together to snuff him out and have him (and his imps) burn alive at the stake. But who can we really trust?

This is a group party game that's about survival and wits. The Magic Mirror (the moderator) divides players into two secret teams Team Rumplestiltskin (The two imps) and the Fairytale Characters. Team Rumplestilskin's goal is to kill all of the victims before being discovered. The Fairytale Characters goal is to identify who is on Team Rumplestiltskin and vote to burn them alive.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

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