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GMT Games

Labyrinth The War On Terror

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  • 2 Maximum Players: 2
  • Area Control Mechanic: Area Control, Hand Management
  • 12+ Recommended Age: 12+
  • Wargames Theme: Wargames

2001: The €œAmerican Century€ had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed €œThe End of History€. It wasn€™t.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

2001: The €œAmerican Century€ had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed €œThe End of History€. It wasn€™t.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions€™ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin€™s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet €œBear Trap€ of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes €” this time within the US Homeland €” that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT€™s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists€™ use of terrorist tactics but the wider ideological struggle €” guerrilla warfare, regime change, democratization, and much more.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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