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DC Deckbuilding Game

DC Deckbuilding Game Crisis Expansion 2

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  • 5 Maximum Players: 5
  • Co-Operative Mechanic: Co-Operative, Deck Building
  • 15+ Recommended Age: 15+
  • Sci-Fi Theme: Sci-Fi

The DC Universe is in peril€¦ again! In the DC Comics Deck-building Game Crisis Expansion Pack 2, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The DC Universe is in peril€¦ again! In the DC Comics Deck-building Game Crisis Expansion Pack 2, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom. As a Crisis Expansion you can expect co-operative gameplay and €œImpossible Mode€ Super-Villains for fans of the popular and critically acclaimed deck-building game. But you€™ll also find new Super Heroes and new main deck cards for competitive players. Truly something for everyone!

The Crisis cards are for co-operative play only. Players must team-up to overcome these challenging events. The gameplay you thought you knew will never be the same when these ongoing terrors hit the table. Work together to defeat all of the Super-Villains before time runs out!

However, if you prefer to keep your deck-building competitive, there is a new set of SIX all-new Super Heroes and a slew of new main deck cards to keep your games as hard-fought as ever! Play Impossible Mode to make competitive play even more hard-core.

The eight Super Heroes and 12 Super-Villains from Heroes Unite have been reimagined for the ultimate co-operative showdown. Impossible Mode Super-Villains are much tougher than their lesser counterparts. You€™ll beg for mercy when you are subjected to their new First Appearance Attacks, and marvel at the rewards you reap for defeating them€¦ which is not easy!

This is not a standalone product. DC Comics Deck-building Game, Heroes Unite or Forever Evil is required to play.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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