Login

Arcane Wonders

Sherlock 13

Buy Now Pay Later.

  • 4 Maximum Players: 4
  • Deduction Mechanic: Deduction
  • 6+ Recommended Age: 6+
  • Deduction Theme: Deduction

In Sherlock 13, first published as Holmes 13, the players take the role of a detective, trying to unmask the famous thief Arsene Lupin, who is among them in disguise.

1 item left

-
+
  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

In Sherlock 13, first published as Holmes 13, the players take the role of a detective, trying to unmask the famous thief Arsene Lupin, who is among them in disguise.

In Sherlock 13, first published as Holmes 13, the players take the role of a detective, trying to unmask the famous thief Arsene Lupin, who is among them in disguise.

The game consists of 13 character cards, with 2 to 3 characteristics each. Each characteristic is shared by 3 to 5 characters. The cards are shuffled and one is drawn and put aside. This card represents the disguise chosen by Arsene Lupin. The other cards are distributed evenly among the players. The players now tally the total of characteristics they have on their cards (e.g. 2 detectives, 1 female, 0 genius etc) and note them for later use.

Players now take turns, asking a question to gather new evidence:

a.) To all players: "Who has (at least one) of (this characteristic)?

OR

b.) To one player: "How many of (this characteristic) do you have?

Using these clues the players try to figure out which disguise Arsene has chosen (i.e. which card is missing). Instead of a question, a player may announce which character he suspects to be Arsene in disguise. That player then secretly checks the hidden card. If the suspicion was correct, this player wins the game, otherwise the player is eliminated and the other players continue.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search