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Tesla Vs Edison Powering Up Expansion

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  • 6 Maximum Players: 6
  • Area Majority Mechanic: Area Majority, Hand Management
  • 14+ Recommended Age: 14+
  • Economic Theme: Economic

The Powering Up! expansion takes Tesla vs. Edison gameplay to a whole new level by infusing exciting new systems and introducing both a sixth player and a solitaire variant! Fans of the game will delight in exploring:

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The Powering Up! expansion takes Tesla vs. Edison gameplay to a whole new level by infusing exciting new systems and introducing both a sixth player and a solitaire variant! Fans of the game will delight in exploring:

Building a headquarters. What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player!
Responding to historical events. Dipping into the rich treasure trove that was the 19th century War of Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic calamities to recover from! Woe is the unprepared electricity capitalist!
Empowering the women. Seven historical ladies join the gentlemen to engage in the War of Currents. Important female entrepreneurs, engineers, and artists are now available to draft for each company. Plus, one of these luminaries, trailblazing philanthropist Madam C.J. Walker, becomes the sixth player!
A solitaire robot challenges the solo player with dynamic play!
The enhancements offered by the Powering Up! expansion bring new layers of strategy and fun to the Tesla vs. Edison experience without significantly lengthening game time.

So get ready to power up!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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