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Cubicle 7

Warhammer Fantasy Roleplay Ubersreik Adventures II

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Even those who support the rule of Altdorf know that the cmTent situation cannot last.

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Description

Even those who support the rule of Altdorf know that the cmTent situation cannot last. As rumours of Empire-shaking events filter in from Middenheim, Altdorf, and beyond, the case for a consolidation of power in Ubersreik grows stronger. In the midst of vying merchants, entitled nobles, callous spies, and outright thugs, a small group of adventurers and mercenaries have made a name for themselves.Even those who support the rule of Altdorf know that the cmTent situation cannot last. As rumours of Empire-shaking events filter in from Middenheim, Altdorf, and beyond, the case for a consolidation of power in Ubersreik grows stronger. In the midst of vying merchants, entitled nobles, callous spies, and outright thugs, a small group of adventurers and mercenaries have made a name for themselves.

They have been atTested, enlisted, applauded as savioms, reviled as traitors, and dismissed as fools. But if they can also be ruthless, they may just be able to tip the machinations that will determine the fate of Ubersreik.

Ubersreik Adventures II contains five all new adventures, along with a chapter expanding on events in the City of Ubersreik, the setting established in the WFRP Stai·ter Set. It explores the fate of the city, as it teters between direct Imperial control, the influence of the Jungfrneds, and perhaps a glimpse of a more independent future.

This section introduces new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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