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Escape Room the Game Family Time Travel

Buy Now Pay Later.

  • 5 Maximum Players: 5
  • Deduction Mechanic: Deduction
  • 10+ Recommended Age: 10+
  • Deduction Theme: Deduction, Sci-Fi

The Present

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The Present

You just learned that your history teacher Professor Jura dedicates her private life to keeping the evil supervillain Doctor Quarks from taking over the city of Lockholm. Now things are getting serious and she needs your help, before Quarks attacks her secret lab. That leaves you only 60 minutes to fi nd that lab and fi gure out how to start the time machine.

The Past

There is a loud ‘POOF!’ and you see a sci-fi -like wormhole tunnel through the time machine window. You are supposed to meet Professor Jura in the past so you hope you will land in the right time. But what comes next? Does Jura know where to go to stop Quarks? You only have time crystal energy for another 60 minutes. So you better solve these questions quickly!

The Future

You land in Doctor Quark’s secret base in the future. Piece of cake! Or is it? Of course his guards spot you and lock you up right after your arrival. The countdown for his invasion has already started. 60 minutes for you to break out of your futuristic prison, fi nd the way to his giant QuarksBot and disable it. Because if you don’t, Doctor Quarks will take control over Lockholm with his army of bots. You can do it!

Can you keep your cool under pressure?

Feel the thrill and enjoy the mystery of an Escape Room in your own home. In this challenging and unpredictable game, you have to work together to solve puzzles and find hidden clues. It’s always a race against the clock; you only have 60 minutes to escape. The Chrono Decoder counts down from 60 to 0 minutes; it helps create the atmosphere and allows you to take hints. In this game, you win together or lose together. Each player must excel and do their part. Teamwork is the magic word in solving all the riddles and puzzles in time. If you’ve never played an Escape Room before be ready for a whole new experience. You can’t imagine how fast 60 minutes will pass in the heat of the moment.

Are you ready for the ultimate challenge?

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

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