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Fantasy Flight Games

Elder Sign Unseen Forces

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  • Co-Operative Mechanic: Co-Operative, Dice Rolling, Modular Board, Variable Player Powers
  • 14+ Recommended Age: 14+
  • Fantasy Theme: Fantasy

Unseen Forces, an expansion for Elder Sign, brings a fresh challenge to the efforts of the investigators in this cooperative dice game set in the world of H.

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Unseen Forces, an expansion for Elder Sign, brings a fresh challenge to the efforts of the investigators in this cooperative dice game set in the world of H.P. Lovecraft's weird fiction. The museum harbors artifacts that draw the attention of horrible beings, and the unfathomable wills of these creatures make themselves known in the form of blessings and curses. Four new Ancient Ones, eight new investigators, and several new monsters accompany the introduction of these powers, and the entrance of the museum has been remodeled thanks to four Entrance Cards, which give investigators more ways to spend their turn if they'd rather not attempt an adventure.

Blessings and curses work their power in Unseen Forces through the introduction of a white and a black die. A blessed investigator gains the Blessed card and adds a white die to the player's dice pool, giving him an extra icon to use to complete his tasks. Being cursed forces a player to take the Cursed card and roll the black die along with the rest of his dice pool. If the player rolls any die that matches the result on the black die, he must discard both from his pool immediately.

Blessings and curses don't keep building up on an investigator. Any blessed character who receives a second blessing can draw a spell card, a clue, or a common or a unique item card. Cursed investigators, on the other hand, are walking a very fine line. If an investigator has the misfortune of a second curse being inflicted, he is immediately devoured! Seek out blessings and avoid being cursed, and you may have a chance of stopping the Ancient Ones...

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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