Vampire The Masquerade 5e

Vampire: The Masquerade 5th Edition Cults of the Blood Gods

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When you have already experienced death, why have faith?

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Description

When you have already experienced death, why have faith?

When you have already experienced death, why have faith?

If you accept that you and everyone like you is cursed by God, why cling to His word?

When you return from the other side as a blood-drinking monster, what purpose serves belief?

Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying their Hunger and their Beasts. Elevation of the self. Reassurance of the possibility of redemption. A grand plan they forged or that was bestowed upon them by secret masters.

While some vampire cults span the globe hiding in plain sight, others are fringe faiths with morbid practices and ancient conspiracies lasting centuries. Others such as the incestuous Clan of Death and the malignant Church of Set — arguably the largest vampire cults of all — believe in a destiny that will enable them to impose their wills on the world of the living and the dead.

Whether for power, salvation, or transcendence, all Kindred cults wallow in blood. They shed it in sacrifice, demand it of their followers, and exalt in it in unholy baptisms proclaiming their divine glories.

These cults dedicated to blood gods are among the most insidious, damning sects of Kindred, and tonight they approach their apex of power.

Features:

In-character breakdown of esoteric faith practices through vampire culture

Rules for the Hecata clan, new to Vampire: The Masquerade Fifth Edition, featuring their signature Discipline Oblivion

Guidance on constructing cults for player characters and Storytellers

Faith-based story hooks and a full chronicle centered on the activities of the Hecata, the Clan of Death

New Loresheets, Backgrounds, and Predator types for your chronicle

Shipping & returns

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Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

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Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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