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Atlantic Robot League

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  • 5 Maximum Players: 5
  • Bluffing Mechanic: Bluffing
  • 12+ Recommended Age: 12+
  • Sci-Fi Theme: Sci-Fi

In the far future a new sport has swept the world—Giant Mech Battles!

  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

In the far future a new sport has swept the world—Giant Mech Battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team’s colors and gather in virtua-bars to watch the battles. It’s the perfect time for a savvy gambler to get filthy rich. Even if you have to cheat just a little bit!In the far future a new sport has swept the world—Giant Mech Battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team’s colors and gather in virtua-bars to watch the battles. It’s the perfect time for a savvy gambler to get filthy rich. Even if you have to cheat just a little bit!

In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle!

It’s a fast and exciting mech-battling betting game, where you’re rooting for your desired outcome over any specific team. Occasionally your opponents will be helping a shared bet, occasionally they’ll be knocking out mechs you need to survive. Since all bets are hidden, you won’t know until the end, and might even be able to bluff an opponent into accidentally doing exactly what you want!

There are five teams, such as the Mid-Atlantic Cavaliers, and the Beasts of the East, each with three different mechs. Each round, you'll randomly assign the starting positions, and then make all of these bets:

Which team will have the most surviving mechs?
Which team will KO the most opposing mechs?
Which team will be elimated first?
Which five specific mechs will survive?
For the first three, you get more points the fewer people select a winner, and for the last one, your points grow exponentially with each mech you get right! Once the bets are set, players take turns picking a single mech to move and attack, as well as potentially playing a Scheme cared.

When the mechanical carnage dies down, and there are five or fewer Mechs in the Arena, the round ends. You compare your betting cards, determine your points, and then get ready for the next round by resetting the Mechs, and determining your bets. After three rounds, add up all of your points, and whoever has the most points is the winner!

Atlantic Robot League’s innovative gameplay is designed by Camden Clutter, and the neon-filled futuristic illustrations are from Gabo. Will you hedge your bets by selecting a variety of mechs, or double down on your favorite teams in search of a massive payout? Find out on gameday for the Atlantic Robot League!

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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