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Pegasus Spiele

Undo Long Live the King

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  • 6 Maximum Players: 6
  • Co-Operative Mechanic: Co-Operative
  • 10+ Recommended Age: 10+
  • Deduction Theme: Deduction

The Royal Banquet, September 1256: Despite the sumptuous dishes, tension fills the air of the great hall.

  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

The Royal Banquet, September 1256: Despite the sumptuous dishes, tension fills the air of the great hall. Numerous guests had accepted the invitation to the funeral service for the late queen, and now await the mourning king’s eulogy. After all, he is now without an heir to the throne – and many of those present sense an opportunity for themselves. When the king finally rises, there is a hushed silence. He raises his goblet and lets his keen gaze wander from face to face. “Few of you are here to mourn my beloved wife with me,” the king begins, and takes a sip from the goblet. Suddenly he begins to cough and puts his hand to his throat. He collapses, knocking food from the table. A murmur goes through the crowd as orders are shouted frantically for aid. The king is carried out of the hall in a hurry, and minutes of dismay pass. Then the personal doctor emerges and announces to all, "The king is dead!"

In UNDO – Long Live the King, players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate and save the life of the king.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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