On sale

Synapses Games

Crazy Tower

Buy Now Pay Later.

  • 4 Maximum Players: 4
  • Deduction Mechanic: Deduction, Dexterity, Hand Management, Tower Stacking
  • 8+ Recommended Age: 8+
  • Dexterity Theme: Dexterity

With shaking hands and a fast-beating heart, you prepare to add another block to the teetering tower.

  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

With shaking hands and a fast-beating heart, you prepare to add another block to the teetering tower. Will it continue to stand, or topple to the ground? A bead of sweat trickles down your forehead as you release the block, and then, the moment of truth. The tower sways for a second, then rights itself. It’s going to stay standing, at least for now. Although most of you are working as a team, one player is a Traitor trying to make the tower fall.With shaking hands and a fast-beating heart, you prepare to add another block to the teetering tower. Will it continue to stand, or topple to the ground? A bead of sweat trickles down your forehead as you release the block, and then, the moment of truth. The tower sways for a second, then rights itself. It’s going to stay standing, at least for now. Although most of you are working as a team, one player is a Traitor trying to make the tower fall.

In Crazy Tower, players work together to get rid of their blocks and build a safe, stable structure. All of them, except for one that is. One player takes on the role of the Traitor, looking to deviously make a building that will collapse on another player’s turn. Will they succeed, or will the Tower stand the test of time? Either way, you can bet it’s going to be crazy!

On a turn, players can either place a block on the highest floor of the tower or place a new Floor and then add a block to that floor. A block may only ever be added to the highest Floor and must be laid following the instructions on the Floor. If the team successfully places their final piece on the Tower, they win the game, but if it falls and it’s not on the Saboteur’s turn, then they win.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
    0
    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

CONVENTIONS AND EXPOS

Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.

Search

Top suggestions

    Please Wait...