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The Pandemonium Institute

Blood on the Clocktower

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  • 20 Maximum Players: 20
  • Bluffing Mechanic: Bluffing, Deduction, Hidden Roles
  • 15+ Recommended Age: 15+
  • Deduction Theme: Deduction, Horror

Will you save Ravenswood Bluff, or let the Demon reign?

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  • Free Delivery on orders over $75 Free Delivery on orders over $75
  • Unopened? 30 days returns Unopened? 30 days returns
Description

Will you save Ravenswood Bluff, or let the Demon reign?

In Blood on the Clocktower, the sleepy village of Ravenswood Bluff is plunged into chaos as a Demon lurks in the shadows, disguised among the townsfolk. During a terrifying storm, the town's storyteller is found dead, his body gruesomely impaled on the clocktower’s hands. The peaceful village is now in a desperate struggle for survival, as good townsfolk and evil minions fight to outwit each other, uncovering lies, trading information, and battling for control of the town’s fate.

This bluffing game sees players split into two teams—Good and Evil—working to deduce the identity of the Demon before it outnumbers the villagers. As the Storyteller, you guide the action through a dynamic blend of social interaction and strategic deception. The game unfolds in two phases: the Day phase, where players socialize and vote to execute suspected Demons, and the Night phase, where players secretly gather crucial information, spread mischief, or carry out murders.

The twist in Blood on the Clocktower is that even once you're eliminated, you remain part of the game as a ghost, trying to influence the outcome from beyond the grave. And if you're new to the game, you can join as a powerful Traveller, with special abilities and shifting loyalties. With a wide variety of unique characters and ever-changing strategies, no two games are ever the same.

Game Summary
In Blood on the Clocktower, deception and deduction are key. As the good townsfolk try to root out the Demon, the evil forces do everything they can to sow chaos and confusion. The Storyteller weaves the tale, but it’s up to you to decide who can be trusted—and who is hiding the bloodthirsty Demon within. The game is a thrilling, interactive experience where no player is ever quite safe, and the line between good and evil is always shifting.

Shipping & returns

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Good Games offers two service levels of shipping; Standard and Express.

  • Standard is shipped using Australia Post eParcel Post and generally takes between 1 - 7 working days for most parts of Australia. The is a tracked shipment.
  • Express is shipped using Australia Post Express Post and takes around 1 - 3 working days. Express orders are also prioritised, and will be sent the same business day if possible. We recommend ordering before 11 am and contacting us if you urgently need your order. This is a tracked shipment.
  • New Zealand shipments are sent via Australia Post International Standard and take between 3 - 14 working days for delivery. This is a tracked shipment.
  • Store Pick-up is offered for singles purchased from tcg.goodgames.com.au. Please allow for between 2-10 working days for your order to be available for pickup. This delay is the transfer time required.

Estimated shipping if ordered today

  • Order Placed
  • 15:00
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    Order dispatches
  • 4
    Delivered!

Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.

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