Christmas Shipping Cut Off Dates Click Here
PREORDERS
TRADING CARD GAMES
ACCESSORIES
MINIATURES
BOARD GAMES
CLASSIC GAMES
CARD GAMES
SHOP BY STYLE
Magic: The Gathering
Flesh and Blood
ROLE PLAYING GAMES
ACCESSORIES
MINITUARES
GAME WORKSHOP
PAINTS AND TOOLS
PUZZLES AND TOYS
JIGSAWS BY # PIECES
JIGSAWS BY BRANDS
BRAIN TEASERS
BLOCKS AND DYI
COLLECTABLES/TOYS
ACCESSORIES
CARD GAMES ACCESSORIES
MINIATURE ACCESSORIES
GIFTS BY PRICE
BY AGE GROUP
GAME ACCESSORIES
Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.
Prices reflect online store only.
In Forgenesis, you want to land on the opponent's base or make them unable to play.
Note: Times are provided as a guide only and should not be relied on for time-sensitive orders. Delay may occur outside our control.
In Forgenesis, you want to land on the opponent's base or make them unable to play.
To set up, each player takes their six creature tokens, then they remove the same two types of tokens from play. Place the 4x4 game board with the corner of your color toward you. Choose a start player, who places one of their creatures with its active side up on one of the summoning spaces next to their corner; the other player then places one of their creatures on one of their summoning spaces.
On a turn, activate any number of your active creatures on the board by either (1) moving them one space orthogonally toward the opponent's corner or (2) using their unique ability, after which you flip the token to its resting side. The frog jumps an orthogonally adjacent token, the firefly pulls a creature in the same orthogonal line adjacent to the firefly, the beetle pushes an orthogonally adjacent token one space, and so on. If a token leaves the board, it's permanently removed from play. To end your turn, you can summon a creature from your reserve onto an empty summoning space of your color.
Instead of activating creatures, you can spend your turn flipping all of your resting animals to their active side.
If you move one of your creatures onto the opponent's corner, you win. If you cannot activate a creature while also having no resting creatures, you lose.
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Good Games offers two service levels of shipping; Standard and Express.
Good Games attends majority of Conventions and Shows each year. Click below to find out what shows we will be attending near you.