Requires Shadowrun, Twentieth Anniversary Edition; offers the character statistics, setting information, and plot points needed for gamemasters to take players on the third in a series of adventures that develops one of the classic Shadowrun themes-corporate machinations and double-crosses. This adventure presents both danger and opportunity to the player characters as corporate intrigue spills into open fighting in the streets of Manhattan. Brings runners to Manhattan and involves them in ever-increasing corporate tensions that threaten to erupt into violence. Puts the runners in situations that will test the limits of their abilities, including a daring mid-air extraction. Ratchets up the tension of the first two adventures in the series and tests the runners' ability to succeed in a hostile setting. Builds on plotlines, characters, and situations covered in previous books such as Corporate Guide and the Missions living campaign while developing plotlines that will be expanded on in future books. Can be played alone or as the start of the Boardroom Backstabs series, which will have ramifications in the ongoing Shadowrun plotline. Provides complete non-player character statistics, player handouts, and all other information needed to let players dive into the adventure immediately.
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